3D Web Experiences
3D & Immersive Web Experiences
Most 3D websites are beautiful on a MacBook and unusable on a phone. Ours are not. We budget every scene by triangle count, texture memory and draw call, ship progressive fallbacks for low-power devices, and respect prefers-reduced-motion. The result is a genuinely immersive experience that does not cost you mobile conversions.
In short
We build interactive 3D web experiences with Three.js and WebGL — product configurators, spatial storytelling and scroll-driven scenes that still load fast on a mid-range phone.
Exactly what's included
Interactive 3D product viewers
Rotate, zoom and configure real products in the browser with no app install.
Scroll-driven scenes
Narrative experiences where 3D geometry responds to scroll position and pointer input.
WebGL shader work
Custom GLSL for materials, particle systems and post-processing effects.
Performance budgeting
Triangle, texture and draw-call budgets set before modelling begins, verified on real devices.
Graceful degradation
Static high-quality renders served to devices that cannot handle live 3D, so nobody sees a blank canvas.
Accessibility fallbacks
Full keyboard navigation and a reduced-motion path that disables camera animation.
The engagement
- 01
Concept
Storyboard the experience and agree what 3D actually earns its place doing.
- 02
Asset pipeline
Model optimisation, Draco compression and KTX2 texture packing to keep payloads small.
- 03
Prototype
A rough interactive build on a real phone before we invest in visual polish.
- 04
Production
Shader authoring, lighting and interaction logic.
- 05
Optimisation
Profiling on mid-range Android until the frame budget holds at 60fps.
- 06
Integration
Wiring the scene into your site with lazy loading so it never blocks first paint.
3D Web Experiences in practice
Every engagement below is a real client with a live site. Read the case study for the constraint, the decisions and what changed.
Trusted by
Creative Graphics Solutions
An enterprise web portal for high-volume corporate branding, commercial printing, signage fabrication, and display engineering founded in 2003.
Read case studyWeb DevelopmentChakrpani Artisan Crafts
A slow-fashion and handcrafted artisan crochet e-commerce brand empowering skilled women artisans across rural India.
Read case studyWeb DevelopmentCraft India Exhibitions
A portal for trade show booth design and spatial architecture, structured around a large visual project archive.
Read case study“The 3D WebGL interface they built transformed our brand prestige and our conversion rate. Their attention to sub-second performance and zero layout shift is unmatched.”
3D Web Experiences, answered
Not if it is built correctly. We lazy-load the 3D bundle so it never blocks first paint, compress geometry with Draco and textures with KTX2, and serve a static render to devices that cannot run WebGL smoothly. Our 3D pages hold the same Core Web Vitals targets as our standard builds.
Yes. Every WebGL scene we ship is profiled on mid-range Android hardware, not just flagship devices. Where a phone cannot sustain the frame budget we automatically fall back to a pre-rendered image sequence, so the page always looks intentional.
It depends almost entirely on asset complexity — a single hero scene is a very different engagement from a full configurator with custom shaders. We scope it after understanding what the 3D needs to do commercially, then quote a fixed price for that scope.
It is neutral on its own — Google does not rank a page higher for containing WebGL. What matters is that the 3D does not damage your performance scores and that the page still ships real HTML content for crawlers. We build both, so the 3D becomes an engagement and differentiation asset rather than an SEO liability.
Often paired with
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UI/UX Design
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Need 3d web experiences?
Call +91 70291 60848, email info@thewhitecat.eu, or send a brief. We reply within one working day.
Or call +91 70291 60848 · Email info@thewhitecat.eu · Mon–Sat, 9am–8pm IST